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Vault 101 dweller
Vault 101 dweller













vault 101 dweller

After three hours from a Vault dweller's birth, they will become an adult and thus be assignable. Children, however, cannot be moved to any room and will aimlessly walk around the Vault and interact with the other residents. The speed at which they gain this is determined by the size of the room, the number and level of other dwellers in with them, and how often the room is rushed successfully. The stats which are not applicable to that room are not taken into account, so if two dwellers in a power plant have the same strength, but one has higher agility, which one gets replaced is randomly chosen as their agility is irrelevant.Ī dweller dragged into crafting or production room will gain levels as they produce the appropriate resource. For instance, if a dweller on coffee break is dragged into a 2-room power plant that already has 4 dwellers in it, the dweller with the lowest Strength score (including outfit boost) will leave and will go on a coffee break. If a dweller is dragged into a room that is already full, they will take the place of the person there with the lowest (random if many) applicable SPECIAL statistic. A dweller dragged into a training room will begin training in that SPECIAL ability. When a dweller is dragged into a room, they will commence whichever activity is appropriate for that room: for instance, a dweller dragged into a power plant will activate its power-producing abilities. If they are removed, any resources they may have collected on their travels are lost, although if they had a pet, it will return without them.

  • Dwellers who die while exploring may be resurrected (unless playing in survival mode) or have their bodies removed.
  • Leaving a dead body inside the Vault lowers the happiness of any nearby living dwellers.
  • Dwellers who die inside the Vault may be resurrected (unless playing in survival mode) or the bodies may be removed.
  • Death can happen inside the Vault during incidents or outside the Vault by running out of stimpaks while exploring or getting killed on a quest. Players can reduce the number of dwellers by death or expulsion. If the player's Vault has no room for a new dweller (either because insufficient living rooms have been built, or the Vault has a maximum of 200 dwellers), pregnant women will not give birth and new arrivals will not enter the Vault.ĭwellers that have been sent out to explore the wasteland still count against the total capacity of the Vault.
  • Certain quests can have a recruitable, sometimes legendary, dweller.
  • They also may come with rare weapons and/or outfits. These survivors are rare dwellers and will have increased stats. This survivor will run to the Vault door when collecting the dweller that found them. The dweller will invite the survivor to the Vault. Sometimes when exploring this discovered location, dwellers will meet survivors.
  • Once the Overseer's office is built, dwellers exploring the wasteland can discover locations.
  • Obtaining a Legendary dweller or rare Vault dweller from a lunchbox.
  • Enticing a wanderer with the radio broadcasts from the radio studio.
  • vault 101 dweller

    A couple of max level (50) dwellers with max stats (10) can produce legendary children starting with 40 randomly assigned SPECIAL points.Uncles, cousins and nieces can mate, as can aunts and nephews.One will see the "Hanging out with the family" message when they meet in the living rooms. Dwellers sharing a parent cannot mate, nor can they mate their own parent or grandparent.

    vault 101 dweller

    One can change the child's name as they would change anyone other dweller's name, by clicking on the name at the top of their Statistics and editing it. If the child is a boy they take their mother's surname and if a girl then their father's surname. The surname of the child is, by default, determined by their sex.Placing more than one couple in a suitably sized room may result in mixing and matching of the couples as they decide which is their best mate. Living rooms follow the same space rules as other rooms - a single room can hold 2 adults, a double holds 4, and a triple holds 6.If couples have been in the same room for a while (but talking or dancing with other dwellers), they may have missed a step. The procedure that a couple will follow is: Meet, talk, dance, mate.Related Vault dwellers cannot mate (with the below exceptions). Mating an adult male and an adult female dweller in the living rooms, as detailed below.Players can acquire new Vault dwellers by: Players begin with 12 Vault dwellers, all of which start at Level 1.















    Vault 101 dweller